A good portion referenced from the official Unity source https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/Inspector/AudioReverbZoneEditor.cs
More...
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enum | Priority {
Priority.Music = 0,
Priority.High = 64,
Priority.Default = 128,
Priority.Low = 192,
Priority.Spam = 255
} |
| From 0 (most important) to 255 (least important) More...
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enum | LoopMode { LoopMode.NoLooping,
LoopMode.Looping,
LoopMode.LoopWithLoopPoints,
LoopMode.ClampedLoopPoints
} |
| Defines the different ways music can loop More...
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enum | AudioPlaybackBehaviour { AudioPlaybackBehaviour.None,
AudioPlaybackBehaviour.Play,
AudioPlaybackBehaviour.Stop
} |
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enum | SoundsExample2D { SoundsExample2D.BulletHit,
SoundsExample2D.Shooting
} |
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enum | MusicExample2D { MusicExample2D.MainTheme,
MusicExample2D.MainThemeCombined,
MusicExample2D.SideTheme
} |
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◆ AudioPlaybackBehaviour
◆ LoopMode
Defines the different ways music can loop
Enumerator |
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NoLooping | Audio File will not loop
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Looping | Audio will loop back to start after reaching the end.
Note: If loop points have been embedded into the .wav AudioClip, loop points will be respected
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LoopWithLoopPoints | Audio will play to the loop end point and loop back between loop points indefinitely.
Only compatible with MusicFileObjects
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ClampedLoopPoints | Audio will be clamped between loop points Only compatible with MusicFileObjects
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◆ MusicExample2D
Enumerator |
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MainTheme | |
MainThemeCombined | |
SideTheme | |
◆ Priority
From 0 (most important) to 255 (least important)
Enumerator |
---|
Music | |
High | |
Default | |
Low | |
Spam | |
◆ SoundsExample2D
Enumerator |
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BulletHit | |
Shooting | |