Jacky's Simple Audio Manager  3.0.0-preview
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
JSAM.AudioReverbObj Struct Reference

Public Attributes

bool enabled
 
AudioReverbPreset reverbPreset
 
float dryLevel
 Clamped between –10000 to 0 More...
 
float room
 Clamped between –10000 to 0 More...
 
float roomHF
 Clamped between –10000 to 0 More...
 
float roomLF
 Clamped between –10000 to 0 More...
 
float decayTime
 Clamped between 0.1 to 20 More...
 
float decayHFRatio
 Clamped between 0.1 to 20 More...
 
float reflectionsLevel
 Clamped between -10000 to 1000 More...
 
float reflectionsDelay
 Clamped between 0 to 0.3 More...
 
float reverbLevel
 Clamped between -10000 to 2000 More...
 
float reverbDelay
 Clamped between 0.0 to 0.1 More...
 
float hFReference
 Clamped between 1000 to 20000 More...
 
float lFReference
 Clamped between 1000 to 20000 More...
 
float diffusion
 Clamped between 0 to 100 More...
 
float density
 Clamped between 0 to 100 More...
 

Member Data Documentation

◆ decayHFRatio

float JSAM.AudioReverbObj.decayHFRatio

Clamped between 0.1 to 20

◆ decayTime

float JSAM.AudioReverbObj.decayTime

Clamped between 0.1 to 20

◆ density

float JSAM.AudioReverbObj.density

Clamped between 0 to 100

◆ diffusion

float JSAM.AudioReverbObj.diffusion

Clamped between 0 to 100

◆ dryLevel

float JSAM.AudioReverbObj.dryLevel

Clamped between –10000 to 0

◆ enabled

bool JSAM.AudioReverbObj.enabled

◆ hFReference

float JSAM.AudioReverbObj.hFReference

Clamped between 1000 to 20000

◆ lFReference

float JSAM.AudioReverbObj.lFReference

Clamped between 1000 to 20000

◆ reflectionsDelay

float JSAM.AudioReverbObj.reflectionsDelay

Clamped between 0 to 0.3

◆ reflectionsLevel

float JSAM.AudioReverbObj.reflectionsLevel

Clamped between -10000 to 1000

◆ reverbDelay

float JSAM.AudioReverbObj.reverbDelay

Clamped between 0.0 to 0.1

◆ reverbLevel

float JSAM.AudioReverbObj.reverbLevel

Clamped between -10000 to 2000

◆ reverbPreset

AudioReverbPreset JSAM.AudioReverbObj.reverbPreset

◆ room

float JSAM.AudioReverbObj.room

Clamped between –10000 to 0

◆ roomHF

float JSAM.AudioReverbObj.roomHF

Clamped between –10000 to 0

◆ roomLF

float JSAM.AudioReverbObj.roomLF

Clamped between –10000 to 0


The documentation for this struct was generated from the following file: