◆ decayHFRatio
float JSAM.AudioReverbObj.decayHFRatio |
Clamped between 0.1 to 20
◆ decayTime
float JSAM.AudioReverbObj.decayTime |
Clamped between 0.1 to 20
◆ density
float JSAM.AudioReverbObj.density |
◆ diffusion
float JSAM.AudioReverbObj.diffusion |
◆ dryLevel
float JSAM.AudioReverbObj.dryLevel |
Clamped between –10000 to 0
◆ enabled
bool JSAM.AudioReverbObj.enabled |
◆ hFReference
float JSAM.AudioReverbObj.hFReference |
Clamped between 1000 to 20000
◆ lFReference
float JSAM.AudioReverbObj.lFReference |
Clamped between 1000 to 20000
◆ reflectionsDelay
float JSAM.AudioReverbObj.reflectionsDelay |
◆ reflectionsLevel
float JSAM.AudioReverbObj.reflectionsLevel |
Clamped between -10000 to 1000
◆ reverbDelay
float JSAM.AudioReverbObj.reverbDelay |
Clamped between 0.0 to 0.1
◆ reverbLevel
float JSAM.AudioReverbObj.reverbLevel |
Clamped between -10000 to 2000
◆ reverbPreset
AudioReverbPreset JSAM.AudioReverbObj.reverbPreset |
◆ room
float JSAM.AudioReverbObj.room |
Clamped between –10000 to 0
◆ roomHF
float JSAM.AudioReverbObj.roomHF |
Clamped between –10000 to 0
◆ roomLF
float JSAM.AudioReverbObj.roomLF |
Clamped between –10000 to 0
The documentation for this struct was generated from the following file:
- C:/Users/jacky/Documents/Unity Projects/Simple-Unity-Audio-Manager/Assets/JSAM/Runtime/Scripts/BaseAudioFileObject.cs