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string | safeName = "" |
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List< AudioClip > | files = new List<AudioClip>() |
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◆ Initialize()
void JSAM.BaseAudioFileObject.Initialize |
( |
| ) |
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◆ bpm
int JSAM.BaseAudioFileObject.bpm = 120 |
◆ bypassEffects
bool JSAM.BaseAudioFileObject.bypassEffects |
◆ bypassListenerEffects
bool JSAM.BaseAudioFileObject.bypassListenerEffects |
◆ bypassReverbZones
bool JSAM.BaseAudioFileObject.bypassReverbZones |
◆ chorusFilter
◆ delay
float JSAM.BaseAudioFileObject.delay = 0 |
◆ distortionFilter
◆ echoFilter
◆ fadeInDuration
float JSAM.BaseAudioFileObject.fadeInDuration |
◆ fadeInOut
bool JSAM.BaseAudioFileObject.fadeInOut |
◆ fadeOutDuration
float JSAM.BaseAudioFileObject.fadeOutDuration |
◆ files
List<AudioClip> JSAM.BaseAudioFileObject.files = new List<AudioClip>() |
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protected |
◆ highPassFilter
◆ ignoreTimeScale
bool JSAM.BaseAudioFileObject.ignoreTimeScale = false |
◆ lastClipIndex
int JSAM.BaseAudioFileObject.lastClipIndex = -1 |
◆ loopEnd
float JSAM.BaseAudioFileObject.loopEnd |
Ending loop point, stored as time for accuracy sake, converted to samples in back-end
◆ loopMode
◆ loopStart
float JSAM.BaseAudioFileObject.loopStart |
Starting loop point, stored as time for accuracy sake, converted to samples in back-end
◆ lowPassFilter
◆ maxDistance
float JSAM.BaseAudioFileObject.maxDistance |
◆ maxPlayingInstances
uint JSAM.BaseAudioFileObject.maxPlayingInstances = 10 |
◆ mixerGroupOverride
UnityEngine.Audio.AudioMixerGroup JSAM.BaseAudioFileObject.mixerGroupOverride = null |
◆ neverRepeat
bool JSAM.BaseAudioFileObject.neverRepeat |
◆ pitchShift
float JSAM.BaseAudioFileObject.pitchShift = 0.05f |
◆ priority
◆ relativeVolume
float JSAM.BaseAudioFileObject.relativeVolume = 1 |
◆ reverbFilter
◆ safeName
string JSAM.BaseAudioFileObject.safeName = "" |
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protected |
◆ spatialize
bool JSAM.BaseAudioFileObject.spatialize = false |
◆ startingPitch
float JSAM.BaseAudioFileObject.startingPitch = 1 |
◆ Files
List<AudioClip> JSAM.BaseAudioFileObject.Files |
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get |
◆ SafeName
string JSAM.BaseAudioFileObject.SafeName |
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get |
The documentation for this class was generated from the following file:
- C:/Users/jacky/Documents/Unity Projects/Simple-Unity-Audio-Manager/Assets/JSAM/Runtime/Scripts/BaseAudioFileObject.cs