|
| string | safeName = "" |
| |
| List< AudioClip > | files = new List<AudioClip>() |
| |
◆ Initialize()
| void JSAM.BaseAudioFileObject.Initialize |
( |
| ) |
|
◆ bpm
| int JSAM.BaseAudioFileObject.bpm = 120 |
◆ bypassEffects
| bool JSAM.BaseAudioFileObject.bypassEffects |
◆ bypassListenerEffects
| bool JSAM.BaseAudioFileObject.bypassListenerEffects |
◆ bypassReverbZones
| bool JSAM.BaseAudioFileObject.bypassReverbZones |
◆ chorusFilter
◆ delay
| float JSAM.BaseAudioFileObject.delay = 0 |
◆ distortionFilter
◆ echoFilter
◆ fadeInDuration
| float JSAM.BaseAudioFileObject.fadeInDuration |
◆ fadeInOut
| bool JSAM.BaseAudioFileObject.fadeInOut |
◆ fadeOutDuration
| float JSAM.BaseAudioFileObject.fadeOutDuration |
◆ files
| List<AudioClip> JSAM.BaseAudioFileObject.files = new List<AudioClip>() |
|
protected |
◆ highPassFilter
◆ ignoreTimeScale
| bool JSAM.BaseAudioFileObject.ignoreTimeScale = false |
◆ lastClipIndex
| int JSAM.BaseAudioFileObject.lastClipIndex = -1 |
◆ loopEnd
| float JSAM.BaseAudioFileObject.loopEnd |
Ending loop point, stored as time for accuracy sake, converted to samples in back-end
◆ loopMode
◆ loopStart
| float JSAM.BaseAudioFileObject.loopStart |
Starting loop point, stored as time for accuracy sake, converted to samples in back-end
◆ lowPassFilter
◆ maxDistance
| float JSAM.BaseAudioFileObject.maxDistance |
◆ maxPlayingInstances
| uint JSAM.BaseAudioFileObject.maxPlayingInstances = 10 |
◆ mixerGroupOverride
| UnityEngine.Audio.AudioMixerGroup JSAM.BaseAudioFileObject.mixerGroupOverride = null |
◆ neverRepeat
| bool JSAM.BaseAudioFileObject.neverRepeat |
◆ pitchShift
| float JSAM.BaseAudioFileObject.pitchShift = 0.05f |
◆ priority
◆ relativeVolume
| float JSAM.BaseAudioFileObject.relativeVolume = 1 |
◆ reverbFilter
◆ safeName
| string JSAM.BaseAudioFileObject.safeName = "" |
|
protected |
◆ spatialize
| bool JSAM.BaseAudioFileObject.spatialize = false |
◆ startingPitch
| float JSAM.BaseAudioFileObject.startingPitch = 1 |
◆ Files
| List<AudioClip> JSAM.BaseAudioFileObject.Files |
|
get |
◆ SafeName
| string JSAM.BaseAudioFileObject.SafeName |
|
get |
The documentation for this class was generated from the following file:
- C:/Users/jacky/Documents/Unity Projects/Simple-Unity-Audio-Manager/Assets/JSAM/Runtime/Scripts/BaseAudioFileObject.cs