Jacky's Simple Audio Manager  3.0.0-preview
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
JSAM.AudioChorusObj Struct Reference

Public Attributes

bool enabled
 
float dryMix
 Clamped between 0 to 1 More...
 
float wetMix1
 Clamped between 0 to 1 More...
 
float wetMix2
 Clamped between 0 to 1 More...
 
float wetMix3
 Clamped between 0 to 1 More...
 
float delay
 Clamped between 0 to 100 More...
 
float rate
 Clamped between 0 to 20 More...
 
float depth
 Clamped between 0 to 1 More...
 

Member Data Documentation

◆ delay

float JSAM.AudioChorusObj.delay

Clamped between 0 to 100

◆ depth

float JSAM.AudioChorusObj.depth

Clamped between 0 to 1

◆ dryMix

float JSAM.AudioChorusObj.dryMix

Clamped between 0 to 1

◆ enabled

bool JSAM.AudioChorusObj.enabled

◆ rate

float JSAM.AudioChorusObj.rate

Clamped between 0 to 20

◆ wetMix1

float JSAM.AudioChorusObj.wetMix1

Clamped between 0 to 1

◆ wetMix2

float JSAM.AudioChorusObj.wetMix2

Clamped between 0 to 1

◆ wetMix3

float JSAM.AudioChorusObj.wetMix3

Clamped between 0 to 1


The documentation for this struct was generated from the following file: