◆ delay
float JSAM.AudioChorusObj.delay |
◆ depth
float JSAM.AudioChorusObj.depth |
◆ dryMix
float JSAM.AudioChorusObj.dryMix |
◆ enabled
bool JSAM.AudioChorusObj.enabled |
◆ rate
float JSAM.AudioChorusObj.rate |
◆ wetMix1
float JSAM.AudioChorusObj.wetMix1 |
◆ wetMix2
float JSAM.AudioChorusObj.wetMix2 |
◆ wetMix3
float JSAM.AudioChorusObj.wetMix3 |
The documentation for this struct was generated from the following file:
- C:/Users/jacky/Documents/Unity Projects/Simple-Unity-Audio-Manager/Assets/JSAM/Runtime/Scripts/BaseAudioFileObject.cs