Jacky's Simple Audio Manager  3.0.0-preview
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
JSAM.AudioEvents Class Reference
Inheritance diagram for JSAM.AudioEvents:

Public Member Functions

void PlaySoundByReference (SoundFileObject sound)
 
void PlaySoundByEnum (string enumName)
 Takes the name of the Audio enum sound to be played as a string and plays it More...
 
void StopSoundByEnum (string enumName)
 
void StopSoundByEnumInstantly (string enumName)
 
void SetMasterVolume (float newVal)
 
void SetMusicVolume (float newVal)
 
void SetSoundVolume (float newVal)
 

Member Function Documentation

◆ PlaySoundByEnum()

void JSAM.AudioEvents.PlaySoundByEnum ( string  enumName)

Takes the name of the Audio enum sound to be played as a string and plays it

Parameters
enumNameEither specify the name by it's Audio File name or use the entire enum

◆ PlaySoundByReference()

void JSAM.AudioEvents.PlaySoundByReference ( SoundFileObject  sound)

◆ SetMasterVolume()

void JSAM.AudioEvents.SetMasterVolume ( float  newVal)

◆ SetMusicVolume()

void JSAM.AudioEvents.SetMusicVolume ( float  newVal)

◆ SetSoundVolume()

void JSAM.AudioEvents.SetSoundVolume ( float  newVal)

◆ StopSoundByEnum()

void JSAM.AudioEvents.StopSoundByEnum ( string  enumName)

◆ StopSoundByEnumInstantly()

void JSAM.AudioEvents.StopSoundByEnumInstantly ( string  enumName)

The documentation for this class was generated from the following file: