◆ SpatializeUpdateMode
Specifies how your audio channels will follow their targets in 3D space during runtime.
Only applies if you have Spatial Sound enabled
| Enumerator |
|---|
| Default | Audio channels track their targets in world space every Update.
|
| FixedUpdate | Audio channels track their targets in FixedUpdate.
Good for targets that move during FixedUpdate
|
| LateUpdate | Audio channels track their targets in LateUpdate.
Good for targets that move during LateUpdate
|
| Parented | Audio channels are parented in the hierarchy to their targets.
Less performance overhead, but will clutter your object hierarchies during runtime
|
◆ Reset()
| void JSAM.JSAMSettings.Reset |
( |
| ) |
|
◆ DefaultSoundMaxDistance
| float JSAM.JSAMSettings.DefaultSoundMaxDistance => defaultSoundMaxDistance |
◆ DisableConsoleLogs
| bool JSAM.JSAMSettings.DisableConsoleLogs => disableConsoleLogs |
◆ DontDestroyOnLoad
| new bool JSAM.JSAMSettings.DontDestroyOnLoad => dontDestroyOnLoad |
◆ DynamicSourceAllocation
| bool JSAM.JSAMSettings.DynamicSourceAllocation => dynamicSourceAllocation |
◆ MasterGroup
| AudioMixerGroup JSAM.JSAMSettings.MasterGroup => masterGroup |
◆ MasterMutedKey
| string JSAM.JSAMSettings.MasterMutedKey => masterMutedKey |
◆ MasterVolumeKey
| string JSAM.JSAMSettings.MasterVolumeKey => masterVolumeKey |
◆ MasterVolumePararm
| string JSAM.JSAMSettings.MasterVolumePararm => masterVolumeParam |
◆ Mixer
| AudioMixer JSAM.JSAMSettings.Mixer => mixer |
◆ MusicChannelPrefab
| GameObject JSAM.JSAMSettings.MusicChannelPrefab => musicChannelPrefabOverride |
◆ MusicGroup
| AudioMixerGroup JSAM.JSAMSettings.MusicGroup => musicGroup |
◆ MusicMutedKey
| string JSAM.JSAMSettings.MusicMutedKey => musicMutedKey |
◆ MusicVolumeKey
| string JSAM.JSAMSettings.MusicVolumeKey => musicVolumeKey |
◆ MusicVolumePararm
| string JSAM.JSAMSettings.MusicVolumePararm => musicVolumeParam |
◆ SaveVolumeToPlayerPrefs
| bool JSAM.JSAMSettings.SaveVolumeToPlayerPrefs => saveVolumeToPlayerPrefs |
◆ SoundChannelPrefab
| GameObject JSAM.JSAMSettings.SoundChannelPrefab => soundChannelPrefabOverride |
◆ SoundGroup
| AudioMixerGroup JSAM.JSAMSettings.SoundGroup => soundGroup |
◆ SoundMutedKey
| string JSAM.JSAMSettings.SoundMutedKey => soundMutedKey |
◆ SoundVolumeKey
| string JSAM.JSAMSettings.SoundVolumeKey => soundVolumeKey |
◆ SoundVolumePararm
| string JSAM.JSAMSettings.SoundVolumePararm => soundVolumeParam |
◆ SpatializationMode
◆ Spatialize
| bool JSAM.JSAMSettings.Spatialize => spatialSound |
◆ SpatializeOnLateUpdate
| bool JSAM.JSAMSettings.SpatializeOnLateUpdate => spatializeLateUpdate |
◆ StartingMusicChannels
| int JSAM.JSAMSettings.StartingMusicChannels => startingMusicChannels |
◆ StartingSoundChannels
| int JSAM.JSAMSettings.StartingSoundChannels => startingSoundChannels |
◆ StopSoundsOnSceneLoad
| bool JSAM.JSAMSettings.StopSoundsOnSceneLoad => stopSoundsOnSceneLoad |
◆ TimeScaledSounds
| bool JSAM.JSAMSettings.TimeScaledSounds => timeScaledSounds |
◆ VoiceGroup
| AudioMixerGroup JSAM.JSAMSettings.VoiceGroup => voiceGroup |
◆ VoiceVolumePararm
| string JSAM.JSAMSettings.VoiceVolumePararm => voiceVolumeParam |
◆ QuickReferenceFontSize
| int JSAM.JSAMSettings.QuickReferenceFontSize |
|
get |
◆ Settings
The documentation for this class was generated from the following file:
- C:/Users/jacky/Documents/Unity Projects/Simple-Unity-Audio-Manager/Assets/JSAM/Runtime/Scripts/JSAMSettings.cs