◆ SpatializeUpdateMode
Specifies how your audio channels will follow their targets in 3D space during runtime.
Only applies if you have Spatial Sound enabled
Enumerator |
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Default | Audio channels track their targets in world space every Update.
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FixedUpdate | Audio channels track their targets in FixedUpdate.
Good for targets that move during FixedUpdate
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LateUpdate | Audio channels track their targets in LateUpdate.
Good for targets that move during LateUpdate
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Parented | Audio channels are parented in the hierarchy to their targets.
Less performance overhead, but will clutter your object hierarchies during runtime
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◆ Reset()
void JSAM.JSAMSettings.Reset |
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| ) |
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◆ DefaultSoundMaxDistance
float JSAM.JSAMSettings.DefaultSoundMaxDistance => defaultSoundMaxDistance |
◆ DisableConsoleLogs
bool JSAM.JSAMSettings.DisableConsoleLogs => disableConsoleLogs |
◆ DontDestroyOnLoad
new bool JSAM.JSAMSettings.DontDestroyOnLoad => dontDestroyOnLoad |
◆ DynamicSourceAllocation
bool JSAM.JSAMSettings.DynamicSourceAllocation => dynamicSourceAllocation |
◆ MasterGroup
AudioMixerGroup JSAM.JSAMSettings.MasterGroup => masterGroup |
◆ MasterMutedKey
string JSAM.JSAMSettings.MasterMutedKey => masterMutedKey |
◆ MasterVolumeKey
string JSAM.JSAMSettings.MasterVolumeKey => masterVolumeKey |
◆ MasterVolumePararm
string JSAM.JSAMSettings.MasterVolumePararm => masterVolumeParam |
◆ Mixer
AudioMixer JSAM.JSAMSettings.Mixer => mixer |
◆ MusicChannelPrefab
GameObject JSAM.JSAMSettings.MusicChannelPrefab => musicChannelPrefabOverride |
◆ MusicGroup
AudioMixerGroup JSAM.JSAMSettings.MusicGroup => musicGroup |
◆ MusicMutedKey
string JSAM.JSAMSettings.MusicMutedKey => musicMutedKey |
◆ MusicVolumeKey
string JSAM.JSAMSettings.MusicVolumeKey => musicVolumeKey |
◆ MusicVolumePararm
string JSAM.JSAMSettings.MusicVolumePararm => musicVolumeParam |
◆ SaveVolumeToPlayerPrefs
bool JSAM.JSAMSettings.SaveVolumeToPlayerPrefs => saveVolumeToPlayerPrefs |
◆ SoundChannelPrefab
GameObject JSAM.JSAMSettings.SoundChannelPrefab => soundChannelPrefabOverride |
◆ SoundGroup
AudioMixerGroup JSAM.JSAMSettings.SoundGroup => soundGroup |
◆ SoundMutedKey
string JSAM.JSAMSettings.SoundMutedKey => soundMutedKey |
◆ SoundVolumeKey
string JSAM.JSAMSettings.SoundVolumeKey => soundVolumeKey |
◆ SoundVolumePararm
string JSAM.JSAMSettings.SoundVolumePararm => soundVolumeParam |
◆ SpatializationMode
◆ Spatialize
bool JSAM.JSAMSettings.Spatialize => spatialSound |
◆ SpatializeOnLateUpdate
bool JSAM.JSAMSettings.SpatializeOnLateUpdate => spatializeLateUpdate |
◆ StartingMusicChannels
int JSAM.JSAMSettings.StartingMusicChannels => startingMusicChannels |
◆ StartingSoundChannels
int JSAM.JSAMSettings.StartingSoundChannels => startingSoundChannels |
◆ StopSoundsOnSceneLoad
bool JSAM.JSAMSettings.StopSoundsOnSceneLoad => stopSoundsOnSceneLoad |
◆ TimeScaledSounds
bool JSAM.JSAMSettings.TimeScaledSounds => timeScaledSounds |
◆ VoiceGroup
AudioMixerGroup JSAM.JSAMSettings.VoiceGroup => voiceGroup |
◆ VoiceVolumePararm
string JSAM.JSAMSettings.VoiceVolumePararm => voiceVolumeParam |
◆ QuickReferenceFontSize
int JSAM.JSAMSettings.QuickReferenceFontSize |
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get |
◆ Settings
The documentation for this class was generated from the following file:
- C:/Users/jacky/Documents/Unity Projects/Simple-Unity-Audio-Manager/Assets/JSAM/Runtime/Scripts/JSAMSettings.cs