Jacky's Simple Audio Manager
3.0.0-preview
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
JSAM.JSAMEditor.EditorCompatability.AgnosticGUID< T >
▼
C
AssetModificationProcessor
C
JSAM.JSAMEditor.JSAMAssetModificationProcessor
C
JSAM.AudioChorusObj
C
JSAM.JSAMEditor.AudioClipList
C
JSAM.AudioDistortionObj
C
JSAM.AudioEchoObj
C
JSAM.AudioHighPassObj
C
JSAM.JSAMEditor.AudioList
C
JSAM.AudioLowPassObj
C
JSAM.AudioReverbObj
C
UnityEditor.AudioUtil
▼
C
JSAM.BaseAudioChannelHelper< MusicFileObject >
C
JSAM.MusicChannelHelper
▼
C
JSAM.BaseAudioChannelHelper< SoundFileObject >
C
JSAM.SoundChannelHelper
▼
C
JSAM.JSAMEditor.BaseAudioEditor< MusicFileObject >
►
C
JSAM.JSAMEditor.BaseMusicEditor
C
JSAM.JSAMEditor.AudioMusicZoneEditor
C
JSAM.JSAMEditor.MusicPlayerEditor
▼
C
JSAM.JSAMEditor.BaseAudioEditor< SoundFileObject >
►
C
JSAM.JSAMEditor.BaseSoundEditor
C
JSAM.JSAMEditor.AudioCollisionFeedbackEditor
C
JSAM.JSAMEditor.AudioParticlesEditor
C
JSAM.JSAMEditor.AudioTriggerFeedbackEditor
C
JSAM.JSAMEditor.SoundPlayerEditor
▼
C
JSAM.BaseAudioFeedback< MusicFileObject >
►
C
JSAM.BaseAudioMusicFeedback
C
JSAM.AudioMusicZone
C
JSAM.MusicPlayer
▼
C
JSAM.BaseAudioFeedback< SoundFileObject >
C
JSAM.AudioCollisionFeedback
C
JSAM.AudioParticles
Plays sounds when a particle system emits particles and when particles die
https://answers.unity.com/questions/693044/play-sound-on-particle-emit-sub-emitter.html
With help from these lovely gents
C
JSAM.AudioTriggerFeedback
C
JSAM.SoundPlayer
▼
C
JSAM.JSAMEditor.BaseAudioFileObjectEditor< MusicFileObjectEditor >
C
JSAM.JSAMEditor.MusicFileObjectEditor
▼
C
JSAM.JSAMEditor.BaseAudioFileObjectEditor< SoundFileObjectEditor >
C
JSAM.JSAMEditor.SoundFileObjectEditor
C
JSAM.AudioLibrary.CategoryToList
C
JSAM.JSAMEditor.JSAMUtilityWindow.CustomField
▼
C
Editor
C
JSAM.JSAMEditor.AudioEventsEditor
C
JSAM.JSAMEditor.AudioLibraryInspector
C
JSAM.JSAMEditor.AudioManagerEditor
Thank god to brownboot67 for his advice
https://forum.unity.com/threads/custom-editor-not-saving-changes.424675/
C
JSAM.JSAMEditor.AudioManagerInternalEditor
C
JSAM.JSAMEditor.BaseAudioEditor< T >
C
JSAM.JSAMEditor.BaseAudioFileObjectEditor< EditorType >
C
JSAM.JSAMEditor.EditorCompatability
C
JSAM.JSAMEditor.VideoPlayerVolumeEditor
▼
C
EditorWindow
C
JSAM.JSAMEditor.AudioPlaybackToolEditor
Handles the Playback Tool Editor Window Can play AudioFileObjects, AudioFileMusicObjects and generic AudioClips Double click on the former to automatically open the window
►
C
JSAM.JSAMEditor.JSAMBaseEditorWindow< T >
C
JSAM.JSAMEditor.JSAMSerializedEditorWindow< AssetType, T >
▼
C
IDisposable
C
JSAM.JSAMEditor.MusicFileObjectEditor.MusicEditorFader
C
JSAM.JSAMEditor.SoundEditorFader
▼
C
JSAM.JSAMEditor.JSAMBaseEditorWindow< JSAMAudioFileWizardEditor >
C
JSAM.JSAMEditor.JSAMAudioFileWizardEditor
▼
C
JSAM.JSAMEditor.JSAMBaseEditorWindow< JSAMStartupWindow >
C
JSAM.JSAMEditor.JSAMStartupWindow
▼
C
JSAM.JSAMEditor.JSAMBaseEditorWindow< JSAMUtilityWindow >
C
JSAM.JSAMEditor.JSAMUtilityWindow
C
JSAM.JSAMEditor.JSAMEditorExtensions
C
JSAM.JSAMEditor.JSAMEditorHelper
C
JSAM.JSAMExtensions
▼
C
JSAM.JSAMEditor.JSAMSerializedEditorWindow< AudioLibrary, AudioLibraryEditor >
C
JSAM.JSAMEditor.AudioLibraryEditor
▼
C
MonoBehaviour
C
JSAM.AudioEvents
C
JSAM.AudioManager
AudioManager
singleton that manages all audio in the game
C
JSAM.AudioManagerInternal
C
JSAM.BaseAudioChannelHelper< T >
C
JSAM.BaseAudioFeedback< T >
C
JSAM.Example.CrossFadeExample
C
JSAM.Example.ExtraTips.RepeatingButton
C
JSAM.Example.FirstPerson3D.FPSAnimator
C
JSAM.Example.FirstPerson3D.FPSMouseLook
A lot of code by this cool dude:
https://www.reddit.com/r/Unity3D/comments/8k7w7v/unity_simple_mouselook/
C
JSAM.Example.FirstPerson3D.FPSWalker
C
JSAM.Example.FirstPerson3D.RandomForceEmitter
C
JSAM.Example.FirstPerson3D.TimeScaleUI
C
JSAM.Example.LoopPoints.LoopPointExample
►
C
JSAM.Example.Shmup2D.BaseBullet
C
JSAM.Example.Shmup2D.EnemyBullet
C
JSAM.Example.Shmup2D.PlayerBulletBasic
C
JSAM.Example.Shmup2D.EnemyController
C
JSAM.Example.Shmup2D.ObjectPool
Generates a large pool of objects so we don't have to constantly instantiate and destroy them at runtime
C
JSAM.Example.Shmup2D.SceneLoader
C
JSAM.Example.Shmup2D.ShipController
Control script for a generic scrolling shooter game
C
JSAM.PauseMenu
C
JSAM.VideoPlayerVolume
C
JSAM.AudioMusicZone.MusicZone
▼
C
ScriptableObject
C
JSAM.AudioLibrary
►
C
JSAM.BaseAudioFileObject
C
JSAM.MusicFileObject
C
JSAM.SoundFileObject
C
JSAM.JSAMSettings
▼
C
ScriptableSingleton
C
JSAM.JSAMEditor.JSAMPaths
▼
C
SettingsProvider
C
JSAM.JSAMEditor.JSAMSettingsProvider
Generated on Mon May 22 2023 23:22:15 for Jacky's Simple Audio Manager by
1.8.15