Jacky's Simple Audio Manager  3.0.0-preview
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
JSAM.SoundFileObject Member List

This is the complete list of members for JSAM.SoundFileObject, including all inherited members.

bpmJSAM.BaseAudioFileObject
bypassEffectsJSAM.BaseAudioFileObject
bypassListenerEffectsJSAM.BaseAudioFileObject
bypassReverbZonesJSAM.BaseAudioFileObject
chorusFilterJSAM.BaseAudioFileObject
delayJSAM.BaseAudioFileObject
distortionFilterJSAM.BaseAudioFileObject
echoFilterJSAM.BaseAudioFileObject
fadeInDurationJSAM.BaseAudioFileObject
fadeInOutJSAM.BaseAudioFileObject
fadeOutDurationJSAM.BaseAudioFileObject
filesJSAM.BaseAudioFileObjectprotected
FilesJSAM.BaseAudioFileObject
GetRandomPitch(SoundFileObject audioFile)JSAM.SoundFileObjectstatic
highPassFilterJSAM.BaseAudioFileObject
ignoreTimeScaleJSAM.BaseAudioFileObject
Initialize()JSAM.BaseAudioFileObject
lastClipIndexJSAM.BaseAudioFileObject
loopEndJSAM.BaseAudioFileObject
loopModeJSAM.BaseAudioFileObject
loopStartJSAM.BaseAudioFileObject
lowPassFilterJSAM.BaseAudioFileObject
maxDistanceJSAM.BaseAudioFileObject
maxPlayingInstancesJSAM.BaseAudioFileObject
mixerGroupOverrideJSAM.BaseAudioFileObject
neverRepeatJSAM.BaseAudioFileObject
pitchShiftJSAM.BaseAudioFileObject
Play(Transform transform=null, SoundChannelHelper helper=null)JSAM.SoundFileObject
Play(Vector3 position, SoundChannelHelper helper=null)JSAM.SoundFileObject
priorityJSAM.BaseAudioFileObject
relativeVolumeJSAM.BaseAudioFileObject
reverbFilterJSAM.BaseAudioFileObject
safeNameJSAM.BaseAudioFileObjectprotected
SafeNameJSAM.BaseAudioFileObject
spatializeJSAM.BaseAudioFileObject
startingPitchJSAM.BaseAudioFileObject