Jacky's Simple Audio Manager  3.0.0-preview
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
JSAM.MusicFileObject Member List

This is the complete list of members for JSAM.MusicFileObject, including all inherited members.

bpmJSAM.BaseAudioFileObject
bypassEffectsJSAM.BaseAudioFileObject
bypassListenerEffectsJSAM.BaseAudioFileObject
bypassReverbZonesJSAM.BaseAudioFileObject
chorusFilterJSAM.BaseAudioFileObject
delayJSAM.BaseAudioFileObject
distortionFilterJSAM.BaseAudioFileObject
echoFilterJSAM.BaseAudioFileObject
fadeInDurationJSAM.BaseAudioFileObject
fadeInOutJSAM.BaseAudioFileObject
fadeOutDurationJSAM.BaseAudioFileObject
filesJSAM.BaseAudioFileObjectprotected
FilesJSAM.BaseAudioFileObject
highPassFilterJSAM.BaseAudioFileObject
ignoreTimeScaleJSAM.BaseAudioFileObject
Initialize()JSAM.BaseAudioFileObject
lastClipIndexJSAM.BaseAudioFileObject
loopEndJSAM.BaseAudioFileObject
loopModeJSAM.BaseAudioFileObject
loopStartJSAM.BaseAudioFileObject
lowPassFilterJSAM.BaseAudioFileObject
maxDistanceJSAM.BaseAudioFileObject
maxPlayingInstancesJSAM.BaseAudioFileObject
mixerGroupOverrideJSAM.BaseAudioFileObject
neverRepeatJSAM.BaseAudioFileObject
pitchShiftJSAM.BaseAudioFileObject
Play(bool isMain)JSAM.MusicFileObject
Play(Transform transform=null, MusicChannelHelper helper=null)JSAM.MusicFileObject
Play(Vector3 position, MusicChannelHelper helper=null)JSAM.MusicFileObject
priorityJSAM.BaseAudioFileObject
relativeVolumeJSAM.BaseAudioFileObject
reverbFilterJSAM.BaseAudioFileObject
SafeNameJSAM.BaseAudioFileObject
safeNameJSAM.BaseAudioFileObjectprotected
spatializeJSAM.BaseAudioFileObject
startingPitchJSAM.BaseAudioFileObject