Jacky's Simple Audio Manager  3.0.0-preview
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
JSAM.SoundChannelHelper Member List

This is the complete list of members for JSAM.SoundChannelHelper, including all inherited members.

ApplyEffects()JSAM.BaseAudioChannelHelper< SoundFileObject >
AssignNewAudioClip()JSAM.BaseAudioChannelHelper< SoundFileObject >
AudioFileJSAM.BaseAudioChannelHelper< SoundFileObject >
audioFileJSAM.BaseAudioChannelHelper< SoundFileObject >protected
AudioSourceJSAM.BaseAudioChannelHelper< SoundFileObject >
BeginFadeIn(float fadeTime)JSAM.BaseAudioChannelHelper< SoundFileObject >
BeginFadeOut(float fadeTime)JSAM.BaseAudioChannelHelper< SoundFileObject >
chorusFilterJSAM.BaseAudioChannelHelper< SoundFileObject >protected
ClearEffects()JSAM.BaseAudioChannelHelper< SoundFileObject >
ClearProperties()JSAM.BaseAudioChannelHelper< SoundFileObject >protected
defaultMixerGroupJSAM.BaseAudioChannelHelper< SoundFileObject >protected
distortionFilterJSAM.BaseAudioChannelHelper< SoundFileObject >protected
echoFilterJSAM.BaseAudioChannelHelper< SoundFileObject >protected
FadeIn(float fadeTime)JSAM.BaseAudioChannelHelper< SoundFileObject >protected
FadeOut(float fadeTime)JSAM.BaseAudioChannelHelper< SoundFileObject >protectedvirtual
highPassFilterJSAM.BaseAudioChannelHelper< SoundFileObject >protected
Init(AudioMixerGroup defaultGroup)JSAM.BaseAudioChannelHelper< SoundFileObject >
IsFreeJSAM.BaseAudioChannelHelper< SoundFileObject >
LoopEndJSAM.BaseAudioChannelHelper< SoundFileObject >protected
LoopStartJSAM.BaseAudioChannelHelper< SoundFileObject >protected
lowPassFilterJSAM.BaseAudioChannelHelper< SoundFileObject >protected
OnDisable()JSAM.SoundChannelHelperprotectedvirtual
OnEnable()JSAM.SoundChannelHelperprotectedvirtual
OnTimeScaleChanged(float previousTimeScale)JSAM.BaseAudioChannelHelper< SoundFileObject >protectedvirtual
OnUpdateVolume(float volume)JSAM.BaseAudioChannelHelper< SoundFileObject >protected
originalParentJSAM.BaseAudioChannelHelper< SoundFileObject >protected
Play(SoundFileObject file)JSAM.SoundChannelHelper
BaseAudioChannelHelper< SoundFileObject >.Play(T file)JSAM.BaseAudioChannelHelper< SoundFileObject >virtual
ReservedJSAM.BaseAudioChannelHelper< SoundFileObject >
reverbFilterJSAM.BaseAudioChannelHelper< SoundFileObject >protected
SetSpatializationTarget(Transform target)JSAM.BaseAudioChannelHelper< SoundFileObject >virtual
SetSpatializationTarget(Vector3 position)JSAM.BaseAudioChannelHelper< SoundFileObject >virtual
SpatializationPositionJSAM.BaseAudioChannelHelper< SoundFileObject >
SpatializationTargetJSAM.BaseAudioChannelHelper< SoundFileObject >
Stop(bool stopInstantly=true)JSAM.SoundChannelHelpervirtual
Update()JSAM.SoundChannelHelperprotectedvirtual
VolumeJSAM.SoundChannelHelperprotected